When I started the engine with the th Tools/rest_translation_server.lua command, Each translation results in an increase in memory, When the graphic memory is full, The engine can’t be used.
Has anyone ever had the same problem as me? How is it resolved?
The result I can see here is that there’s a lot of data. I don’t have a specific value for the exact number. So after a few days, the engine will die. I think it’s too much trouble to reboot manually every time after the engine goes down. Whether the program can automatically empty the cache, just like the SQL Server caching mechanism.
Or permanently turn off the cache feature